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lostcarnival
Nov. 4th, 2016 05:18 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
PLAYER↴ Name: Hazel Contact: Other Characters: Yuugi Mutou (YGO) CHARACTER↴ Character Name: Terra Age: approx. 21 (they are never given an exact age but it's approximated that Terra is the eldest of Eraqus' students, thus I put him anywhere between 19-21) Species: human Canon: Kingdom Hearts: Birth by Sleep Canon Point: pre-Xehanort take over Character Info: here @ KHwiki Personality: Terra's name speaks for most of his personality. Having spent most of his life preparing for and training for the title of Keyblade Master, keeping his emotions under wraps and the darkness at bay is what makes Terra Terra. He strives for strength and power - easily the strongest of the Birth by Sleep trio - willing to give his life for his friends, and deep down he fears failure and the darkness taking over more than anything. Failure to protect and preserve those he cares about and the light that he strives to defend, leading to him being constantly tempted by the darkness, something that Terra is insecure about in that he feels the Darkness inside of him and has been raised to believe it to be pure evil. "No... I succumbed to it. Just like when I stole Princess Aurora's heart of light. I can never return home now. I'm a failure." Terra's desire to be the strongest he can be is what leads to his downfall and claim by the Darkness. In fact, Eraqus comments that his obsession with strength and his fear of losing is what bred the Darkness inside of him. Just a mere panic of losing to Aqua during the Mark of Mastery was what caused him to consider using it, even briefly, and he loses because he's unable to keep it under wraps. It's not just strength of muscle that he holds high; it's also strength of the heart, something that he relays to Cinderella and even learns from her in exchange. "She made me realize how powerful it is just to believe. No matter how impossible things seem...a powerful enough dream will always be enough to light the darkness." He values his friendships with Aqua and Ventus in the highest regard; Aqua his long time friend and sparring partner who he grew up with under Eraqus' care and Ventus someone that he took under his wing and became a big brother figure for. They remain the reason Terra continues to try and dispel the darkness from himself and become stronger, so he can continue to protect them. He would willingly put his life on the line for them, as portrayed during the final confrontation with Xehanort in his mind as the Lingering Will. Terra's bond with his friends took higher priority when Eraqus decided to end things by trying to kill Ventus, causing him to kill a man he regarded as father. His value of their friendship is proven in the despair he momentarily displays when Experiment 626 snatches his Wayfinder from him, telling him it was a gift from his friends and realizing he doesn't know much about himself. "Funny... This whole time I've been telling myself I want to be stronger, more independent... But the second I let my heart do the talking... I find out how little I really know myself. And how much I miss them." As a result of a sheltered childhood on the Land of Departure, Terra is rather...gullible, for lack of better word. He trusts several unsavory characters in the game, even going so far as to forge a D-Link with some, Maleficent being an example, and believes Xehanort about being kidnapped by Braig even though it was a ruse to draw his darkness out more and make him use it. Terra is a bit underhanded though, pretending several times to work for the villains as much as they manipulate him in turn, such as agreeing to kill Snow White as an excuse to search for Xehanort and asking Hook for the lantern, but not mentioning it was to free Tinkerbell. He's quick to dismiss his own ability to be a hero before Zack reaffirms for him that it doesn't matter what he thinks, others think he is. "You kidding? Listen to those cheers, man. You don't get to decide if you're a hero or not. They do. And they've already made up their mind. Whether you like it or not, you're their hero." He holds a great deal of respect for those older and wiser than himself, addressing Merlin as "Your Elderness" and deferring to Eraqus, Yen Sid and Xehanort when not knowing which direction to take or what to do next. This makes it likely that, in game, he will turn towards the monarchs for guidance on what he should do and how to keep the darkness at bay. One could almost say he is blinded by their brilliance, not truly believing Xehanort evil until facing him down and continuing to face him in his mind, a fault of his trusting nature. He accepts all their decisions as final and tries to pass this onto Ventus. "The boy in the mask who was leading the Unversed... Who is he? Does he have anything to do with Master Xehanort's disappearance? Master Eraqus said he first received word of these events from Master Yen Sid. Maybe it's time I went and spoke with him myself." Terra has trouble controlling his anger, resulting in his calm and collected personality, but he does have moments where his anger gets the better of him. He broods and squashes his negative emotions down, preferring to keep them back and the darkness at bay than unleash his full rage, but when he does he's unforgivable, resulting in a berserker-like personality. His discussion with Aqua after the battle in Radiant Garden with regards to what he did in the previous worlds leaves him fuming but capable of putting Ven first and telling him to stay put ("I'm not so sure. I've been to the same worlds as you and I've seen what you've done. You shouldn't put yourself so close to the darkness."). By the time they reunite in the Keyblade Graveyard just before the final battle, though he's remorseful over his actions in the Land of Departure, he seems to take the words she says upon learning of his part in Master Eraqus' death to heart. "What else is Darkness but hate and rage?" His desperation to prove himself a strong and worthy successor to his Master is exploited by Xehanort who calls him "Master" Terra, and he continues to be manipulated by the old Master throughout the whole of his storyline. The betrayal he feels when Eraqus decides to end it by killing Ventus ends up making him more angry than anything he's felt, and in the depths of his despair over killing his Master - no, his father - he has little time to grieve as Xehanort destroys the Land of Departure and enters the final battle with a lot of unresolved rage. "What have I done... Master... I just.. wanted to keep Ven safe." He's also repulsed by holding power over others, referring to himself as a peacekeeper rather than a tyrant. Hades and Xehanort remark that he'd never really be an agent of darkness, and his darkness is from the fears that he holds within, unable to face them until the very last moment in his mind against Xehanort's. Despite all that happens to him, a Lingering Will is left when Xehanort enters his body. Whether influenced by having Eraqus' heart resting inside him or not, it's undeniable that Terra's journey through Birth By Sleep, the conversations he has and the people he meets, are part of the reason why the Lingering Will is still kneeling in the same spot in the Keyblade Graveyard ten years later when Sora and friends happen upon it even after Terra's original body has been supposedly destroyed. "But I was tricked. Xehanort set the whole thing up--all so he could awaken the darkness inside me. You were right, Aqua--and so was the Master. I did need to be watched. I went astray--but no more." Terra's journey through Birth By Sleep is essentially that of a troubled and misguided young man trying to make up for the things he's done during the times he's been led astray, and getting screwed over for it. Though he comes out the other end battered and bruised, his sense of justice wavered due to the way himself and others perceive his inner Darkness, he grows and learns that there's more than just strength. His connection to his friends is what keeps him grounded, even in the most difficult of times, and though he strays his heart is always in the right place. Abilities: Because Kingdom Hearts canon likes giving its protagonists a myriad of abilities, I'm going to be listing ones that I think will be useful for Terra in game. Keyblade Terra has been trained from a young age to wield the keyblade. The keyblade is a weapon that deals in dark and light, with a majority of the ones used by the protagonists belonging to the light. The keyblade only lets the chosen wielder hold it, meaning that while there are several different keyblades to the one person, they all only respond to them. It can open and close any door or lock, ranging from a physical object to a person's heart, and is summoned through a beam of light. It's effective in releasing hearts of darkness, specifically Heartless, Nobodies, Unversed and Dream Eaters. The keyblade Terra will have arrived with will be the End of the Earth, the blade it forms after he chooses Riku to inherit the power of the keyblade. Stats: Strength: +5 Magic: +3 Length: Medium Critical Rate Damage: 50% x1.35 Keyblade Glider The keyblade can be turned into a glider, capable of travel to places or to other worlds and how the protagonists of Birth by Sleep get around when not on land. They can also be used to attack and Terra's has an ability called Skid Burst. As this has world traveling abilities, these will have likely been locked upon entry into the carnival. Magic and Skills Although more proficient in physical attacks being the strongest of the Birth by Sleep trio, Terra's affinity for earth based magic lets him use magic such as Quake and Meteor. The power of darkness also lets him use the magic Dark Firaga, and here is a list of magics that Terra is capable of, though here are some suggestions for the mods: + Zantetsuken + Dark Haze + Fire Strike + Aerial Slam + Ignite + Blizzaga + Curaga Skills + High Jump (higher than average jump) + Air Slide (provides a burst of speed in mid air) + Block (blocks attacks) + Counter Hammer (after a successful Block strikes the ground and attacks surrounding enemies with the aftershock) + Payback Fang (counterattack after being knocked into the air) + Aerial Recovery (recovers from being knocked into the air) Dark Impulse When using Dark Impulse - something that is unleashed when he lets himself become consumed by his rage - Terra becomes surrounded by a dark aura and tendrils of darkness which pulse from his body. His attacks are faster and stronger, lifting him off the ground as he attacks enemies with both his Keyblade and free hand. This could be compared to a berserker-like state, something he's only able to wield when extremely angry. The Darkness The Darkness is a key element to Kingdom Heart's plot, known to be the reason why people lose their hearts if they give into it. This is how Heartless are formed, and if their heart is strong enough, they become a Nobody. Power can be gained at the expense of losing something within themselves, but though darkness is used by the villains of the series, it's not necessarily evil. Produced by feelings such as jealousy, anger, revenge, and hatred just to name a few, people like Terra can use the powers of darkness, which include Corridors of Darkness to projecting dark energy in blasts. Terra has trouble controlling his darkness, as a result causing bodily harm to an enemy and letting it take control of himself to protect his friends, but perhaps with some work could learn how to control it during his years as a vet of the carnival. Dark/Light Sense Not listed on the wiki anywhere, but it's generally assumed that keyblade wielders can sense the Light and Darkness in people's hearts, the Birth by Sleep trio likely taught to and having an easier time at it than Sora and Riku. Given Terra senses Aurora's heart of light and mentions it being familiar (like Ven's heart of light), it's a sense honed by years of training. Other notable characters with Dark/Light senses include King Mickey, Eraqus, Yen Sid, Xehanort, Xemnas, and Zexion, among others. I will be making a permissions post for this ability, since it needs player permission. CARNIVAL↴ Soul Colour: an earthy brown that gives off a warm feeling Ideal Jobs: scout, mercenary, or patrol Relevant Experience: The job of Keyblade wielders is not only protecting the worlds, but also scouting them for trouble, which is what leads to Terra and his fellow students to being let off into the worlds to do so during canon, essentially stopping trouble before it can spread (or cause it). Plus, his big stature even without the changes that he undergoes would make him ideal for intimidation either way. He's also physically fit and able to do the work involved, not to mention his natural strength without the magic. Carnival History: Terra's arrival actually happened because of an armor malfunction, of all things, considering his armor was particularly broken at the time. When Xehanort was preparing to enter his body and he summoned his armor out of desperation to block the impact, it instead transported him to the carnival around the time they were in the Angel realm, very early on. His first reaction was to disbelieve everything (especially the people with wings, I mean who has wings) but despite asking around, nobody really answered anything. Terra joined the carnival during a time when he was doubting himself. Even with the pep talk he had given Riku shortly before his arrival, there was still something troubling his mind. While his initial agreement might have been slightly involuntary since his armor wasn't listening to him, over time he has come to appreciate the challenges and daily grind compared to the end of the worlds scenario he faces back home, should he return. After all, who wants to see an old man take over their body? Thus, his travels with the carnival have accumulated three years in service to the Ringmaster. Terra started out being an errand boy, mainly, before eventually falling into the position of scout and patrol. They were familiar things, similar to jobs that he did back in his worlds, and accepted without complaint. The changes first caused alarm, before he began taking them in stride. Though maybe that was the mental change as well. The vampire war was particularly rough. Feeling like his position had put him in a place to protect others and he hadn't, Terra felt particularly responsible for leading the vampires back to the carnival, being filling a spot on the Nightrider's crew at the time. His current contract is a reflection of his thoughts on that matter, believing he will face atonement for the deaths of coworkers if he endures another year under contract. Existing Contract: - saving his life and healing him in exchange for 1st year of service Details: When Terra first arrives at the carnival, he's worn down, beaten and had been on the verge of having his heart taken over by an old man hellbent on spreading the Darkness through the worlds. As a result, he needs healing - desperately - and not one to let good help go unreturned, he offers his services once he is made aware of the time ability of the carnival. Existing Contract: - to be able to control the Darkness in exchange for 2nd year of service Details: Terra has always had trouble controlling the Darkness in his heart. It's what led him to being unable to become a Keyblade Master, and what he's ashamed of the most. Even though he's grown accustomed to it during his travels with the carnival, he feels safer knowing he can control it and won't inflict it upon any unsuspecting people. As a result of his contract and his mingling and interaction with fae magic, this results in the moving shadows change during his second year. Existing Contract: - area of study in earth magic for 3rd year of service Details: With the time/space abilities of the carnival, he's not too concerned about going back home anytime soon, but that doesn't mean that he can let his training go unattended. Terra's use of magic is less than that of Aqua (and in all honesty, he kinda sucks at it), even when his specialty matches his name. Being able to control his earth magic in a particular way would be helpful, which is what he wants to learn. Plus, after the vampire war, he feels like he would be able to use it to stop anything like that happening ever again. Mostly, he would like to be able to do more than just cause earthquakes, mainly having control over flora or being able to do something similar to the Final Fantasy ability Petrify. Current Changes: (common) white hair golden eyes pointed ears bulkier/taller in build bio-luminescent spots on his hide small gemstones in his joints stag horns fae marks along his arms (uncommon) unguligrade hooves moving shadows stone in his skin (rare) a long tail that ends in a tuft of white fur that's dexterous enough to be used as an extended arm or weapon flora growing on his body (currently undergoing) (mental) a preference for natural and wild things a dulling empathy towards mortal issues / social constructs SAMPLES↴ here @ the tdm and one / two examples from a previous game |